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things i liked:

the writing is good, those bandits are my favorite characters

the character designs are really good

the platforming feels and looks tight and polished

throwing the pencil is cool

critiques:

the combat feels "forced" for lack of a better term. like, you had pretty good platformer combat, that you shoved rpg elements into

other than the character designs, the art just lacks a consistent "style" feels too "liscense free art you'd find on pixabay"

Thanks! I'll be thinking of ways to add more personality to the art.

All other feedback I've gotten on the combat has been positive, so I probably won't be removing that system entirely... but I see what you mean, and I'm wondering if there's anything I can do to make it feel like a more organic part of the game. Let me know if you have any specific suggestions!

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Sounds awesome - so excited for the full version!  (No rush)