
Sol and the Endless Orbit
A downloadable game for Windows and macOS
What is this?!? Explain yourself!
This is a roughly 30-minute demo for Sol and the Endless Orbit, a story-rich platformer/RPG hybrid.
Current features:
- A not-quite-turn-based battle system. Navigate strategic options while avoiding real-time attacks!
- Equippable abilities for your character and your magic pencil. Swap them out anytime and try different combinations!
- An expressive moveset that lets you twirl, dive, and flip to your heart's content!
- Switch up the gameplay by controlling nearby objects!
Planned features:
- An involved story that spans multiple chapters! Stop the planet-destroying Lord Doomon, and learn more about him...
- A new planet to explore in each chapter. Mythical islands and futuristic cities await!
- Fun characters that follow you around, help you fight, and let you use cool abilities!
The free demo will be updated as the game is developed further, and will expand to include all of Chapter 1 in 2026. The full paid game is expected to release before the end of 2029.
For development progress updates, you can join the Discord chat, subscribe to the YouTube channel, and/or follow me on this website to get devlogs delivered by email!
If you like the soundtrack, you can listen or download here.
Instructions
Arrow keys or WASD to move. Up or W to jump. P to pause. F for fullscreen (download only). Esc to quit game.
You'll learn more as you progress. Bind the Mind's Eye.
Leave a comment if you notice a bug or have any questions!
| Updated | 21 days ago |
| Status | In development |
| Platforms | Windows, macOS |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | CoolGuyBug |
| Genre | Platformer, Adventure, Role Playing |
| Made with | Godot |
| Tags | Characters, Comedy, Fantasy, Godot, Sci-fi, Space, Story Rich |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Playstation controller |
| Accessibility | Configurable controls |
| Links | Steam, Homepage, Steam, Discord, YouTube, Soundtrack |
Download
Install instructions
Windows: Click the EXE file to play. If a Microsoft Defender pop-up appears, click "More info" and then "Run anyway".
Mac: If you click the file, it might tell you that it can't be opened due to potential malware (this isn't a virus I swear). Close the pop-up, go to system settings and scroll down to "Privacy and security", and scroll to the bottom of that where it says "Sol and the Endless Orbit.app was blocked". There, it'll give you the option to open it, although you may have to enter your computer password first.
If you can't download things for some reason: There's a web version here, but it's laggy and buggy so I don't recommend it. Resort to it only if necessary.
Development log
- New demo + Steam page!32 days ago
- Post-prototype updateFeb 26, 2025





Comments
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I don't know how I actually did this, but somehow when I spammed dash a lot in the beginning of the game I got teleported to around the middle of the game. I've tried to replicate the glitch, but I can't seem to do it. I'm on the PC version.
Do you remember what rooms you teleported from and to? Also, the bed at the beginning allows you to skip the opening scenes if you interact with it again, I don't suppose that's what happened?
I was in the gale manor at the place where you find the chest, and I got teleported to the start of the lightning section of the Flower Isle.
You can use Bryn in battles, after she leaves the boat with Gustav.
Ah, yeah, that's an oversight. Thanks, just fixed it, it'll be included in the next patch!
Anyway, some parts of the game are pretty glitchy, so it does not sync with the music or SFX. Like the part where the ship leaves and the fanfare plays but the frames are not in sync with the fanfare so it's like "To be" then "Sol and the Endless Orbit Chapter 1". I do like a lot of parts, still. Not like that thing changes the gameplay.
That's odd. What are you playing it on? And are there any other parts that go out of sync?
things i liked:
the writing is good, those bandits are my favorite characters
the character designs are really good
the platforming feels and looks tight and polished
throwing the pencil is cool
critiques:
the combat feels "forced" for lack of a better term. like, you had pretty good platformer combat, that you shoved rpg elements into
other than the character designs, the art just lacks a consistent "style" feels too "liscense free art you'd find on pixabay"
Thanks! I'll be thinking of ways to add more personality to the art.
All other feedback I've gotten on the combat has been positive, so I probably won't be removing that system entirely... but I see what you mean, and I'm wondering if there's anything I can do to make it feel like a more organic part of the game. Let me know if you have any specific suggestions!
Sounds awesome - so excited for the full version! (No rush)